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FUNKNIGHT

Learn

Play your first board

Three numbers are missing from this 5×5 tour. The coach walks you through each one.

Keyboard: arrow keys move, Enter selects.

Step 1 of 3

Find 5. 4 and 6 are highlighted. The square for 5 must be one knight's move from both — select it.

The rules

A knight visits every square of the board once. Its path is numbered 1, 2, 3 … up to the number of squares.

Consecutive numbers are always one knight's move apart: two squares in one direction, one to the side.

Some numbers are printed. In Beverley–Funk boards each row and column also shows its sum. Fill in the rest — there is exactly one way.

Try today's board

How to solve

  1. One. Pick the line — row or column — with the fewest empty cells. Short lines carry the most information.
  2. Two. Subtract the numbers already placed in that line from its printed sum. What remains must be shared by the empty cells, which bounds each of them.
  3. Three. Combine that bound with where the knight can go: a candidate only fits if its neighbours in the tour can reach it. Usually one square is forced, and the next line opens up.
Practise on any board

The games

  • Daily

    Today's board — the same for everyone, one per day.

    Details

    One board a day, the same for everyone.

    Later weeks reuse each weekday's board under one of 15 symmetries (rotations, reflections, reversed numbering).

    Play — Daily
  • Any board

    Flat, torus, Möbius, cube, hex or goban — generated for you.

    Details

    Same rules, stranger boards.

    Clues kept: ~28% flat/torus/Möbius, 30% cube/hex, 45% goban; number 1 always stays.

    Play — Any board
  • Classic engine

    The original engine: Classic, Pathfinder and Beverley–Funk modes.

    Details

    Full-screen original engine.

    Shapes: flat and torus 5×5–12×12, cube 3–5 (54/96/150 squares). Pieces: knight (1,2), zebra (2,3), knight+camel adds (1,3).

    Play — Classic engine
  • Vs AI

    Race a Squire, a Knight or a Grandmaster on a daily board.

    Details

    One seeded board, two players; fewer mistakes wins, time breaks a tie, an unsolved board loses; every duel moves your rating.

    Floor 20 s.

    Play — Vs AI
  • Archive

    Every past daily board, ready to replay.

    Details

    Archive (/archive): every daily board by date; counts in history but not the streak.

    Replays (/replays): each solved daily/archive/challenge board gives a code like FK12-2F-1-A3C9; paste it and the tour line draws itself move by move; arbiter codes from /play are proof codes and won't replay.

    Play — Archive

History

  1. 1848 — William Beverley publishes a knight's tour whose rows and columns all add up to 260 — the first magic tour.
  2. 2026 — Philippe Funk turns sums into clues: certified boards where the sums let you rebuild the hidden tour.
Play a Beverley–Funk board