Learn
Play your first board
Three numbers are missing from this 5×5 tour. The coach walks you through each one.
Keyboard: arrow keys move, Enter selects.
Step 1 of 3
Find 5. 4 and 6 are highlighted. The square for 5 must be one knight's move from both — select it.
The rules
A knight visits every square of the board once. Its path is numbered 1, 2, 3 … up to the number of squares.
Consecutive numbers are always one knight's move apart: two squares in one direction, one to the side.
Some numbers are printed. In Beverley–Funk boards each row and column also shows its sum. Fill in the rest — there is exactly one way.
Try today's boardHow to solve
- One. Pick the line — row or column — with the fewest empty cells. Short lines carry the most information.
- Two. Subtract the numbers already placed in that line from its printed sum. What remains must be shared by the empty cells, which bounds each of them.
- Three. Combine that bound with where the knight can go: a candidate only fits if its neighbours in the tour can reach it. Usually one square is forced, and the next line opens up.
The games
Daily
Today's board — the same for everyone, one per day.
Play — DailyDetails
One board a day, the same for everyone.
Later weeks reuse each weekday's board under one of 15 symmetries (rotations, reflections, reversed numbering).
Any board
Flat, torus, Möbius, cube, hex or goban — generated for you.
Play — Any boardDetails
Same rules, stranger boards.
Clues kept: ~28% flat/torus/Möbius, 30% cube/hex, 45% goban; number 1 always stays.
Classic engine
The original engine: Classic, Pathfinder and Beverley–Funk modes.
Play — Classic engineDetails
Full-screen original engine.
Shapes: flat and torus 5×5–12×12, cube 3–5 (54/96/150 squares). Pieces: knight (1,2), zebra (2,3), knight+camel adds (1,3).
Vs AI
Race a Squire, a Knight or a Grandmaster on a daily board.
Play — Vs AIDetails
One seeded board, two players; fewer mistakes wins, time breaks a tie, an unsolved board loses; every duel moves your rating.
Floor 20 s.
Archive
Every past daily board, ready to replay.
Play — ArchiveDetails
Archive (/archive): every daily board by date; counts in history but not the streak.
Replays (/replays): each solved daily/archive/challenge board gives a code like FK12-2F-1-A3C9; paste it and the tour line draws itself move by move; arbiter codes from /play are proof codes and won't replay.
History
- 1848 — William Beverley publishes a knight's tour whose rows and columns all add up to 260 — the first magic tour.
- 2026 — Philippe Funk turns sums into clues: certified boards where the sums let you rebuild the hidden tour.